.. _doc_assets_animation: Animation ========= Unturned's character rig is terrible – so using existing animations is recommended for your sanity. Export ------ 1. Ensure scene unit system is metric with unit scale set to 1.0 and length set to meters. 2. Select the Skeleton node. 3. File > Export > FBX 4. Selected Objects: True 5. Apply Scale: FBX Units Scale 6. Add Leaf Bones: False 7. Primary Bone Axis: +X 8. Secondary Bone Axis: -Y Note that the Item.prefab from Unity is attached to the left or right hook with a local rotation of (0, 0, 90).