.. _doc_asset_redirector: Redirector Assets ================= **Redirector Assets** are a special asset type only used when resolving asset references (GUIDs and legacy IDs). When an asset reference points to a redirector, the asset system instead returns the asset pointed to by the redirector. .. note:: Most features do not save the resolved asset, instead they save the original asset reference. This means, for example, that redirecting some objects and re-saving a level will save the original object references, not the redirected objects. Game Data File -------------- Note that ``TargetAsset`` is required for this asset to function. Properties `````````` .. list-table:: :widths: 40 40 20 :header-rows: 1 * - Property Name - Type - Default Value * - :ref:`AssetCategory ` - :ref:`enum ` - ``None`` * - :ref:`TargetAsset ` - :ref:`GUID ` - Property Descriptions ````````````````````` .. _doc_asset_redirector:assetcategory: AssetCategory :ref:`EAssetType ` ``None`` :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: If set, an asset's legacy ID can be redirected as well. For example: a redirector with ``AssetCategory Item`` that is pointing to an asset with the legacy ID of ``4``, would be found when using ``/give 4``. ---- .. _doc_asset_redirector:targetasset: TargetAsset :ref:`GUID ` ::::::::::::::::::::::::::::::::::::::: GUID of actual asset to use when an asset reference points to the redirector asset.