.. _doc_assets_stereo_song: Stereo Song Assets ================== Defines a music track that can be played on the in-game stereo item. (Or any custom music player item for that matter.) For an example refer to ``Unturned_Theme.asset`` in the Songs folder. Asset Properties Reference -------------------------- **Type** *string*: ``SDG.Unturned.StereoSongAsset`` **Title** string: display text to show in the music player menu. If a localization .dat file is present the ``Name`` key will be used, or a translation reference can be used. Examples: .. code-block:: unturnedasset "Title" "My song" OR **Name** in {Language}.dat file OR .. code-block:: unturnedasset "Title" { "Namespace" "SDG" "Token" "Stereo_Songs.Unturned_Theme.Title" } **Song** :ref:`Master Bundle Pointer `: audio clip to play. Can either be a newer master bundle pointer or an older content pointer. Examples: .. code-block:: unturnedasset "Song" { "MasterBundle" "core.masterbundle" "AssetPath" "Effects/Ambience/Cave_0/Cave_0.ogg" } OR .. code-block:: unturnedasset "Song" { "Name" "core.content" "Path" "assets/resources/bundles/songs/unturned_theme.mp3" } **Link_URL** *string*: Optional URL to open in web browser when external link button is clicked. **Is_Loop** *bool*: Whether audio source should loop. Recommend **NOT** using .mp3 format for looping music.