.. _doc_assets_tag: Tag Assets ========== Although **Tags** have some display properties, they primarily serve as a unique identifier—particularly useful for compatibility between mods. **GUID** *32-digit hexadecimal*: Refer to :ref:`doc_data_guid` documentation. **Type** ``Tag`` Tag Properties -------------- **NameColor** :ref:`color `: Optional override for color of name label in the user interface. **HasIcon** :ref:`bool `: If true, the game will expect an Icon texture in the asset bundle. Defaults to true. **IconPath** :ref:`Master Bundle Pointer `: Overrides where to load Icon texture from. **TintIcon** :ref:`bool `: If true, tints the icon according to player's foreground color preference. Defaults to true. Tinted icons are typically white #ffffff to fully change color. If your icons are colorful you may want to set this to false. Localization ------------ **Name** *string*: Display name in user interfaces.