.. _doc_data_assetptr: Asset Pointer ============= When an asset refers to another it does so using an **Asset Pointer**. These identify the target asset by its :ref:`GUID `. In \*.dat files --------------- Note that the GUID here is not wrapped in quotes because Unturned \*.dat files are treated as pairs of strings. .. code-block:: unturneddat MyAssetPtr ################################ In \*.asset files ----------------- Two formats are supported in these files. The inline style was added later so you will see the older style used in many official assets. .. code-block:: unturnedasset "MyAssetPtr" "################################" "MyAssetPtr" { "GUID" "################################" } In JSON files ------------- .. code-block:: json "MyAssetPtr": { "GUID": "################################" }