.. _doc_data_eobjectchart: EObjectChart ============ The EObjectChart enumerated type is used to determine the how an asset should appear when generating a map's chart view. Most of the enumerators corresponds to a specific pixel coordinate on either the Height_Strip or Layer_Strip of a map's :ref:`Charts.unity3d file `. Enumerators ``````````` .. list-table:: :widths: 25 75 :header-rows: 1 * - Named Value - Description * - ``None`` - Use the default for this asset. * - ``Ground`` - Use (20, 0) from the Height_Strip. * - ``Ignore`` - Skip this asset, and use whatever is underneath. * - ``Highway`` - Use (0, 0) from the Layer_Strip. * - ``Street`` - Use (1, 0) from the Layer_Strip. * - ``Road`` - Use (2, 0) from the Layer_Strip. * - ``Path`` - Use (3, 0) from the Layer_Strip. * - ``Large`` - Use (15, 0) from the Layer_Strip. * - ``Medium`` - Use (16, 0) from the Layer_Strip. * - ``Water`` - Use (0, 0) from the Height_Strip. * - ``Cliff`` - Use (4, 0) from the Layer_Strip.