.. _doc_data_masterbundleptr: Master Bundle Pointer ===================== Identifies a Unity asset like a prefab, material or audio clip within a master bundle. In \*.asset files ----------------- ``MasterBundle``: File name of the asset bundle exported from Unity. Should match the ``Asset_Bundle_Name`` configured in the ``MasterBundle.dat`` file. ``AssetPath``: File path of the Unity asset (e.g., \*.prefab, \*.mat, \*.png, or \*.ogg files). This path is relative to the ``Asset_Prefix`` path configured in the ``MasterBundle.dat`` file. .. code-block:: unturnedasset "MyMasterBundlePtr" { "MasterBundle" "core.masterbundle" "AssetPath" "path/to/file.extension" } If the asset default master bundle should be used, then the path can be specified inline: .. code-block:: unturnedasset "MyMasterBundlePtr" "path/to/file.extension" Alternatively, the name of a master bundle can be prefixed to the inline path: .. code-block:: unturnedasset "MyMasterBundlePtr" "core.masterbundle:path/to/file.extension"