.. _doc_item_asset_arrest_start: Arrest Start Assets =================== The ItemArrestStartAsset class is used for "catcher" items, which can restrain a player. Its sister item, the ":ref:`releaser `", can be used to unlock restraints. Some examples of vanilla catchers include the `Handcuffs `_ and `Cable Tie `_. Game Data File -------------- Catchers inherit properties from the :ref:`ItemAsset ` class. Any properties from parent classes that are required are listed in the table below. .. list-table:: :widths: 30 40 30 :header-rows: 1 * - Class - Property Name - Required Value * - :ref:`ItemAsset ` - :ref:`GUID ` - * - :ref:`ItemAsset ` - :ref:`ID ` - * - :ref:`ItemAsset ` - :ref:`Type ` - ``Arrest_Start`` * - :ref:`ItemAsset ` - :ref:`Useable ` - ``Arrest_Start`` Properties `````````` .. list-table:: :widths: 40 40 20 :header-rows: 1 * - Property Name - Type - Default Value * - :ref:`Strength ` - :ref:`uint16 ` - ``0`` Property Descriptions ````````````````````` .. _doc_item_asset_arrest_start:strength: Strength :ref:`uint16 ` ``0`` ::::::::::::::::::::::::::::::::::::::::::::::::::::: Number of times a player must lean in order to break free from their restraints.