.. _doc_item_asset_backpack: Backpack Assets =============== Backpacks are created from the ItemBackpackAsset class. They can be worn by players and zombies, and occupy the player's "backpack" slot. Game Data File -------------- The ItemBackpackAsset class inherits properties from the :ref:`ItemBagAsset ` class. Properties that are required (or recommended) are listed in the table below. .. list-table:: :widths: 30 40 30 :header-rows: 1 * - Class - Property Name - Required Value * - :ref:`ItemAsset ` - :ref:`GUID ` - * - :ref:`ItemAsset ` - :ref:`ID ` - * - :ref:`ItemAsset ` - :ref:`Type ` - ``Backpack`` * - :ref:`ItemAsset ` - :ref:`Useable ` - ``Clothing`` Some inherited properties behave differently when used by this class. Notably, these are: #. | :ref:`Armor ` (from :ref:`ItemClothingAsset `). Backpacks do not cover any body part(s) when worn, so this property has no effect. #. | :ref:`InventoryAudio ` (from :ref:`ItemAsset `). Defaults to ``Sounds/Inventory/LightMetalEquipment.asset`` when :ref:`Width ` or :ref:`Height ` are less than ``3``. To ``Sounds/Inventory/MediumMetalEquipment.asset`` when less than ``6``. Otherwise, to ``Sounds/Inventory/HeavyMetalEquipment.asset``. Properties `````````` Backpacks have no unique properties. Refer to parent classes for additional properties instead.