.. _doc_item_asset_fisher: Fisher Assets ============= Fishers (or "fishing poles") are created from the ItemFisherAsset class. They are useables that allow for catching fish. This inherits the :ref:`ItemAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Fisher``) **Useable** *enum* (``Fisher``) **ID** *uint16*: Must be a unique identifier. Fisher Asset Properties ----------------------- **Reward_Experience_Min** *int32*: Minimum amount (inclusive) of experience to grant upon successfully catching something. Defaults to 3. **Reward_Experience_Max** *int32*: Maximum amount (inclusive) of experience to grant upon successfully catching something. Defaults to 3. **Reward_ID** *uint16*: Legacy ID of the spawn table a reward should be generated from upon successfully catching something with the fishing pole. Fishing poles can use quest rewards. Refer to :ref:`Rewards ` documentation for additional documentation. These rewards are prefixed with ``Quest_``. For example, ``Quest_Rewards 1``.