.. _doc_item_asset_fuel: Fuel Assets =========== Fuel items (or "fuel canisters") are created from the ItemFuelAsset class. They are useables able to siphon, store, and deposit fuel. This inherits the :ref:`ItemAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Fuel``) **Useable** *enum* (``Fuel``) **ID** *uint16*: Must be a unique identifier. Fuel Asset Properties --------------------- **Always_Spawn_Full** *bool*: If true, this item will always spawn filled at full capacity. **Delete_After_Filling_Target** *bool*: If true, this item is removed from the player's inventory after adding fuel to target. **Fuel** *uint16*: Maximum units of fuel that can be stored in the fuel canister.