.. _doc_item_asset_grip: Grip Assets =========== Grips (or "grip attachments") are created from the ItemGripAsset class. They are inventory items that can be attached to ranged weapons. This inherits the :ref:`CaliberAsset ` class. Game Data File -------------- Grip attachments inherit properties from the CaliberAsset class, which in turn inherits properties from the ItemAsset class. Properties that are required to be included are listed in the table below. .. list-table:: :widths: 30 40 30 :header-rows: 1 * - Class - Property Name - Required Value * - :ref:`ItemAsset ` - :ref:`GUID ` - * - :ref:`ItemAsset ` - :ref:`ID ` - * - :ref:`ItemAsset ` - :ref:`Type ` - ``Grip`` Properties `````````` .. list-table:: :widths: 40 40 20 :header-rows: 1 * - Property Name - Type - Default Value * - :ref:`Bipod ` - :ref:`flag ` - Property Descriptions ````````````````````` .. _doc_item_asset_grip:bipod: Bipod :ref:`flag ` ::::::::::::::::::::::::::::::::: Stat-changing properties should only take effect while prone.