.. _doc_item_asset_mask: Mask Assets =========== Masks are created from the ItemMaskAsset class. They can be worn by players and zombies. This inherits the :ref:`GearAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Mask``) **Useable** *enum* (``Clothing``) **ID** *uint16*: Must be a unique identifier. Mask Asset Properties --------------------- **Earpiece** *flag*: Specified if mask allows for listening on communications by walkie-talkie. **FilterDegradationRateMultiplier** *float32*: Multiplier for how quickly deadzones deplete a gasmask's filter quality. For example, 2 is faster (2x) and 0.5 is slower.