.. _doc_item_asset_medical: Medical Assets ============== Medical items (or "medicine") are created from the ItemMedicalAsset class. They are irreversibly consumed by the player on use, and directly affect a player's stats such as health or immunity. This inherits the :ref:`ConsumeableAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Medical``) **Useable** *enum* (``Consumeable``) **ID** *uint16*: Must be a unique identifier. Medical Asset Properties ------------------------ Medicine have no unique asset properties. Refer to parent classes for additional properties.