.. _doc_item_asset_shirt: Shirt Assets ============ Shirts are created from the ItemShirtAsset class. They can be worn by players and zombies. This inherits the :ref:`BagAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Shirt``) **Useable** *enum* (``Clothing``) **ID** *uint16*: Must be a unique identifier. Shirt Asset Properties ---------------------- **Ignore_Hand** *flag*: Specified if shirt should ignore a player's left-handed setting. Body Mesh Replacements ---------------------- For the full documentation, refer to the :ref:`Character Mesh Replacement ` documentation. **Has_1P_Character_Mesh_Override** *bool*: A prefab named "Character_Mesh_1P_Override_0" should be loaded. Defaults to false. **Character_Mesh_3P_Override_LODs** *uint16*: Number of prefabs to load for each LOD index. Defaults to 0. **Has_Character_Material_Override** *bool*: A material named "Character_Material_Override" should be loaded to replace the first-person and third-person mesh materials. Defaults to false.