.. _doc_item_asset_storage: Storage Assets ============== Storages (localized as "item storages") are created from the ItemStorageAsset class. They are placeables used to store items. This inherits the :ref:`BarricadeAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Storage``) **Useable** *enum* (``Barricade``) **Build** *enum* (``Storage``, ``Storage_Wall``) **ID** *uint16*: Must be a unique identifier. Storage Asset Properties ------------------------ **Display** *flag*: If specified, the first item in the storage will be visibly displayed. **Should_Close_When_Outside_Range** *bool*: Whether or not the storage should automatically close when the player is outside of the interaction range. Defaults to false. **Storage_X** *byte*: Number of columns (horizontal storage space). Defaults to 0. **Storage_Y** *byte*: Number of rows (vertical storage space). Defaults to 0.