.. _doc_item_asset_tank: Tank Assets =========== Tanks (localized as "liquid storages") are created from the ItemTankAsset class. They are placeables used to store water or fuel. Players can siphon from, or deposit into, a liquid storage with certain items. Fuel tanks require a :ref:`fuel canister `, while water tanks require a :ref:`water canister `. This inherits the :ref:`BarricadeAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Tank``) **Useable** *enum* (``Barricade``) **Build** *enum* (``Tank``) **ID** *uint16*: Must be a unique identifier. Tank Asset Properties --------------------- **Resource** *uint16*: Maximum units of liquid that can be stored in the tank. One unit of water is the equivalent of one usage of a water canister. Defaults to 0. **Source** *enum* (``Fuel``, ``None``, ``Water``): Type of liquid that can be stored in the tank.