.. _doc_item_asset_throwable: Throwable Assets ================ Throwables are created from the ItemThrowableAsset class. They can be thrown by players. Throwables cannot be used in any safezones that disallow weapons. This inherits the :ref:`WeaponAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Throwable``) **Useable** *enum* (``Throwable``) **ID** *uint16*: Must be a unique identifier. Throwable Asset Properties -------------------------- **Boost_Throw_Force_Multiplier** *float*: A multiplier on the amount of throwing force when the player has the "Olympic" random boost. Defaults to 1.4. **Explode_On_Impact** *flag*: Specified if the throwable should immediately detonate upon impact. Robotic turrets using ``Mode Friendly`` will target players holding a throwable that has this flag. **Explosion** *uint16* or *GUID*: ID or GUID of explosion effect to play upon detonation. **Explosion_Launch_Speed** *float*: Velocity at which players are launched by area-of-effect explosions. Defaults to ``Player_Damage × 0.1``. **Explosive** *flag*: Specified if the throwable should have an area-of-effect explosion. Robotic turrets using ``Mode Friendly`` will target players holding a throwable that has this flag. **Flash** *flag*: Specified if the throwable should cause a flashbang effect for players caught within the area-of-effect. Robotic turrets using ``Mode Friendly`` will target players holding a throwable that has this flag. **Fuse_Length** *float*: A timer, in seconds, for the fuse length. Defaults to 180 seconds. If the throwable has the ``Explosive`` flag or the ``Flash`` flag, then it defaults to 2.5 seconds instead. **Sticky** *flag*: Specified if the throwable should stick to the environment, barricades, and structures. **Strong_Throw_Force** *float*: The amount of force throwables are thrown with when performing a strong throw, measured in Newtons. Defaults to 1100. **Weak_Throw_Force** *float*: The amount of force throwables are thrown with when performing a weak throw, measured in Newtons. Defaults to 600.