.. _doc_item_asset_water: Water Assets ============ Drinks are created from the ItemWaterAsset class. They are consumed by the player on use, and directly affect a player's stats such as water or stamina. This inherits the :ref:`ConsumeableAsset ` class. Item Asset Properties --------------------- **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``Water``) **Useable** *enum* (``Consumeable``) **ID** *uint16*: Must be a unique identifier. Water Asset Properties ---------------------- Drinks have no unique asset properties. Refer to parent classes for additional properties.