.. _doc_mapping_redirectors: Editor Asset Redirectors ======================== **Editor Asset Redirectors** allow for quickly replacing objects, resources, materials, or foliage assets in bulk. Redirects apply while loading a map in the level editor. Any changes are then kept when saving the map. Create a file named "**EditorAssetRedirectors.txt**" in the Unturned folder. - Empty lines are ignored. - Lines starting with ``//`` or ``#`` are ignored. - Each redirect should include two :ref:`GUIDs ` separated by an arrow ``->``. For example: .. code-block:: text // Replace Boulder_00 with Boulder_01 6125b4de591b44359237f6d7191dd919 -> ee402fc9debe4f03bffb31a49eb04fb7 // Replace Maple_0 with Maple_3 63cb368c94b14000aabc5325b048cfa3 -> 011d1369cd56497488827b44509b0b4b