.. _doc_npc_asset_rewards_list: Rewards List Assets =================== **GUID** *32-digit hexadecimal*: Refer to :ref:`GUID ` documentation. **Type** *enum* (``RewardsList``) The ``Rewards_List_Asset`` NPC reward type can either grant a rewards list asset directly, or a :ref:`Spawn Table Asset ` which resolves to the final asset. This could be used, for example, to randomly select one of several rewards list assets which then grants the player a gun along with related ammo items. A `Rewards List Volume` placed in the level editor can also reference a rewards list asset, and will grant the rewards if the conditions are met when a player enters the volume. Conditions must be met to grant the rewards. For more information, refer to the documentation for :ref:`Conditions ` and :ref:`Rewards ` respectively.