.. _doc_debugging_exceptions: Debugging Exceptions ==================== In release builds it can be difficult to narrow down exactly what's causing an exception. Thanks to `DiFFoZ post here `_ for sharing a technique to find the line number, summarized here for posterity: #. Unity logs an IL offset in square brackets to the ``Player.log`` file. This is not included in the stack trace sent to the game for the ``Client.log`` file unfortunately. For example 0x003db in this log: .. code-block:: text at SDG.Unturned.ResourceSpawnpoint..ctor (System.Byte newType, System.UInt16 newID, System.Guid newGuid, UnityEngine.Vector3 newPoint, System.Boolean newGenerated, SDG.Unturned.NetId netId) [0x003db] in <08e91a6d9e1d4bd5bf2e982fa4148205>:0 ^^^^^^^^^ #. Open the related assembly (in this case ``Assembly-CSharp.dll``) in a c# decompiler like DnSpy or ILSpy. #. In ILSpy use ``Search`` (Ctrl+Shift+F) to find the method from the stack trace. #. Change display mode to ``IL with C#``. #. Find related line, ``IL_03db`` in the 0x003db example case.