Editor Asset Redirectors
Editor Asset Redirectors allow for quickly replacing objects, resources, materials, or foliage assets in bulk.
Redirects apply while loading a map in the level editor. Any changes are then kept when saving the map.
Create a file named “EditorAssetRedirectors.txt” in the Unturned folder.
Empty lines are ignored.
Lines starting with
//
or#
are ignored.Each redirect should include two GUIDs separated by an arrow
->
.
For example:
// Replace Boulder_00 with Boulder_01
6125b4de591b44359237f6d7191dd919 -> ee402fc9debe4f03bffb31a49eb04fb7
// Replace Maple_0 with Maple_3
63cb368c94b14000aabc5325b048cfa3 -> 011d1369cd56497488827b44509b0b4b