Editor Asset Redirectors

Editor Asset Redirectors allow for quickly replacing objects, resources, materials, or foliage assets in bulk.

Redirects apply while loading a map in the level editor. Any changes are then kept when saving the map.

Create a file named “EditorAssetRedirectors.txt” in the Unturned folder.

  • Empty lines are ignored.

  • Lines starting with // or # are ignored.

  • Each redirect should include two GUIDs separated by an arrow ->.

For example:

// Replace Boulder_00 with Boulder_01
6125b4de591b44359237f6d7191dd919 -> ee402fc9debe4f03bffb31a49eb04fb7

// Replace Maple_0 with Maple_3
63cb368c94b14000aabc5325b048cfa3 -> 011d1369cd56497488827b44509b0b4b